In a game, GVC algorithms can assess the emotional state and stress level of the participants. This knowledge can be applied, for instance, to yielding favours to a participant who is in a relaxed state, thereby promoting a relaxed attitude rather than the aggressive behavior promoted by most games. This is especially important for games designed for children.
The operating conditions in gaming environments can be very demanding and highly competitive. These circumstances generally demand extensive preparation and repetitive training. Circumstances just prior to joining a game can be enhanced by establishing the right state of mind.